Fortis

We know a little about fear. Rather, we think little about him. And he just sits in our minds and controls many actions … even, it would seem, ordinary and innocent. All because we grow together with fear, absorb it into ourselves, get used to it and cannot part.

After passing “Fobos 1953” willy-nilly, you will turn your gaze inside yourself and try to figure out whether it takes up too much space in your life fear.

History without background

Many are familiar with one exceptional project from the company Phantomery Interactive – Sublustrum. It is difficult to convey in words the sensations that this multi -digit, deep adventure left. It is according to the motives of such games that artistic works write or make films. And today we will talk about the next atmospheric quest from Phantomery Interactive“Fobos 1953”.

A familiar name, not true? If you recently have a chance to visit the cinema, then in the poster you could notice Fobos. Club of fear “. Oh yes, this “wonderful” work is related to the game, which we are about to start describing. Although in common, thank God, they have little. Neither the plot, nor the main characters, nor even the time of history – nothing from this list coincides. The only thing that unites phobos is the scene. And here and here it is the same underground bunker.

So if after meeting the brainchild Oleg Asadulin You look at the work of the developers, as the same with the letter “g”, and once again you start a song about “these boring crafts for films”, then you should stop. This is a separate work, and the work is worthy. But how interesting it will be for you personally? Now we’ll figure it out.

Room of fear

Let’s try to imagine what the usual mechanic Gleb Nikolaev felt when he found out that he was called to carry out repair work in the MGB secret bunker, where scientists are trying to understand the psyche of people and are able to torment a person, are able to

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deal with him if it helps to get closer to unraveling in a step.or just a state award. Delight? Joy? Astonishment? No, fear.

Now we imagine the state of Gleb, when, upon arrival at the place, he suddenly lost consciousness, and then woke up in an unfamiliar closet lit by an emergency lamp. Perhaps he was tormented by curiosity? It is interesting to know why you turned off and how you find yourself in an unknown room? We do not argue, but fear He was tormented stronger. So we have to stay in the same state the whole game. Although no, a little wrong. We will not always feel fear, but we will have to remember about it constantly.

Among the huge number of scattered documents, which we come across all the time, sometimes just shocking things come across. The reports written in dry chancellery are terrified. Detailed records of testing experimental drugs in humans, detailed reports of pathologists, lists of death sentenced.

A lot of violence occurred in the walls of this bunker, and it remains here. Hatred, despair, fear – strong emotions are able to survive their owners. Especially in places such as execution rooms, cynically nicknamed by Tyr. In it we will see the shadows of those people who died here, and later we will learn to hear them.

Phantomery Interactive was able to create a very deep, atmospheric and mysterious adventure. No wonder we offered you to imagine the sensations of the protagonist. It was only a warm -up. After the first script scene, you can safely start composing versions and reasons why you are here. For the developers will not tell you anything.

In the description of the game, the epithet “mysterious” is used for a reason. And he has nothing to do with the genre of the project. It is clear that in any quest there should be riddles and puzzles. But “Fobos” Mysterious differently. He does not even answer the simplest questions, only asks them. Of course, there are quite a lot of hints and hints, and to be careful, it is easy to notice them. And again “but”: they are all quite contradictory.

For example, it is impossible to accurately determine the number and time of our journey through the bunker. Passing in “Spetson” is valid only until March 7. The calendar in one of the rooms shows on March 8, but in another office lies the Radio Engineering magazine, published in June 1953. Well, we get out of the underground laboratory on March 5, on the day of Stalin’s death.

Questions in the void

Although Gleb Lee left the bunker? And whether he went out at all? There is a chance that the answer to both questions – “no”. Why did we decide that we were led by a mechanic, and not someone else? Just died once and ended up in the first location, but with everything selected earlier than equipment. That is, we did not have to start from scratch, we were just “rolled away” a little back. And then the idea came to mind: what if, dying, we cannot “leave” completely, because we are already dead?

If you follow the logic, it turns out that “Fobos” We go through a phantom. The mechanic died, but he forgot or does not know about it and is trying to return home all the time. This version explains several strange points. Perhaps the person whom we saved from suffocation in the laboratory is Gleb himself. And perhaps the mysterious corpse that we found during the passage is also Gleb.

But we will not insist on this version. Everyone should get to the bottom of the truth, here you and Hegel Not an assistant.

One day of life an electrician

However, we will have to guess not only about the secrets of the universe and about the possibility of an afterlife and lost souls. Quests are prosaic – you have to solve puzzles and try to move on.

Purely technically “Fobos” Similar to “Subermstrum”. Moving “screens”, eye view and realistic scenery. However, the tasks themselves will be more complicated here. They are more severe.

We need to get into the office of the bunker chief. The door, of course, is closed – what to do? All objects that are behind the bosom are not suitable. Levers, wherever you turn, do not open the ill -fated “gates”. You despair, swear, go around everything in the tenth circle. And when you want to rest at least somehow, you decide to read the work of the friendly team of the MGB-wall newspaper. There we are kindly narrated that broadcasting by all the “Political Review” program is transferred from February 22 to June 19 according to the range 568-476.

Well, what can dispel sadness better than the Soviet propagandist radio broadcast? Only, perhaps, reading pro -Soviet fiction, where Lenin Personally builds communism on Venus and Mars. But since there are no such books here, then let’s go listen to the broadcast. We set the radio on the right wave and find out that Leningrad was handed the order Lenin.

Somewhere we have already met today a mention of Leningrad. It is worth rumbling all the papers found. So it is – in the schedule of work on March Petrovsky City the first in line. Let’s see what other city the people are working today. Yeah, in Novorossiysk. Twist and look for his wave. It was true, a miracle, for the set of these “simple” actions set in motion a mechanism that opened the secret entrance from the closet to the office of the sector’s chief ..

And so here with all the tasks, even the simplest. You will hard up by anyone, while you find the right answer.

Do not make a mistake when choosing

The only thing that can help in passing “Fobos” – This Our passage attentiveness and scrupulousness in collecting and processing facts. Without a thorough examination of rooms, it can be difficult to find the desired item. The system of detection of things is somewhat uncomfortable, you have to rummage all the corners many times. But at the same time, it at least somehow increases the duration of the game, which is extremely small. Here he is – the first, main and only, in our opinion, lack of project.

Four hours – about so much you will spend on “Fobos”. The most nimble and in two and a half will be managed.

On the one hand, it is insanely sorry that “Fobos” so short, and on the other, you understand: the story turned out to be finished and integral, what else needs? Perhaps we are not quite ordinary quest in front of us. More precisely, he is probably special. We have no doubt. Typically, projects of this genre are adventure. Even Subermstrum offered to go on a trip. And here is the game game. Three hours of fear, fears, sometimes horror. A sort of developers experiment over us. But they hold us in this state a little longer, and indifference will come. You’ll get used to the shadows on the walls, the rustle will become an element of the musical background, and the opportunity to meet the ghost will turn into entertainment.

So we will not condemn the creators for the fact that they “did not fulfill the norm”. Still, we ourselves constantly repeat that games are not only a product that is well sold. This is creativity. Although now most of the projects are designed for the market, sometimes something similar is found to us. And then the main thing is that “market” categories do not trample such a quest into the mud.

And when this “phobos” experiment is coming to an end, it is difficult to understand what is happening with emotions. And it is difficult to develop a clear attitude to the game, in order to unambiguously endure the verdict.

We are used to puzzling us at the beginning, at the end the developers themselves explain all the subtleties of what happened. Well, or the intrigues for the sake of will not say what the salt is, but only in order to later sell the second part. It is known for sure that in “Fobos” There will be no continuation. Gentlemen from Phantomery Interactive Let’s go a different way. An unambiguous answer to everything that happened in the quest is not. You can only speculate, imagine or assume. And for many more days to ask themselves: “But the creators themselves know how everything was actually?”

So if you are going to buy “Fobos”, Get ready to think a lot not only over riddles and puzzles. After all, the deep meaning of the project will only be revealed if you are scrupulously studying every detail, thoroughly read all the counts and try to compare the facts. Well, if you are used to first of all to work on the result and just want to put the next checkmark in the list of quests, then you won’t see anything ..

Pros: The atmosphere is perfectly transmitted;deep plot;complex puzzles;Beautiful appearance.
Cons: small duration;Sometimes excessively complex riddles;Some ambiguities.

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